Deskripsi Pekerjaan
Informasi lengkap tentang posisi dan persyaratan
Ringkasan Yukerja
Lowongan Content Creator Incentives & Monetization PM di Main Games Indonesia kami kurasi dari JobStreet (kategori Teknologi & IT). Perhatikan lokasi kerja (South Jakarta, Jakarta) sebelum melamar. Yukerja.com bukan pemberi kerja — lamaran diproses di situs sumber resmi.
Eklipse's creator economy runs on motivation. Right now, that motivation is being driven by a Bounty program that's underdesigned, under-modeled, and under-owned — and a gamification layer across the app that has more potential than we've unlocked. This hire changes both.
You'll start by owning the Bounty program end-to-end: the mechanics, the math, the monthly execution, and the experimentation. But the mandate is bigger than the bounty. As you build the model for what works, you'll expand that thinking across all of Eklipse's gamification surfaces — how we use streaks, milestones, leaderboards, and reward structures to drive publishing behavior, retention, and subscription growth across the whole app.
This is not a community manager role and not a traditional PM role. It sits at the intersection of program design, behavioral economics, and growth — and the person who does it well will directly move the numbers.
Own the bounty mechanics
Design and iterate the prize pool structure: how rewards are sized, distributed, and tiered across participation levels
Build non-linear, probability-weighted reward systems — not flat guaranteed payouts
Separate and manage multiple reward pools (pay-per-view vs. pay-per-action) based on what behaviors Eklipse actually wants to drive
Define participation thresholds, qualification criteria, and eligibility rules per bounty cycle
Own the unit economics
Model the incremental cost vs. incremental LTV for each bounty format before it launches
Size prize pools based on what the business can actually afford per user cohort — working directly from LTV, CAC, and retention data
Track whether each program is generating incremental subs, incremental publishing behavior, or incremental retention — and adjust accordingly
Flag programs that look good on the surface but destroy margin
Expand the gamification model across the app
Map how Eklipse currently uses streaks, milestones, leaderboards, and rewards — identify what's working and what's missing
Design and test gamification mechanics beyond bounty: progression systems, creator levels, engagement rewards
Build the analytical framework to measure whether each gamification surface is actually changing behavior — publishing frequency, session depth, retention curves
Bring a coherent gamification strategy to product and leadership: what we build next, why, and what we expect it to move
Run the monthly program
Execute each bounty cycle: briefing, launch, creator communication, winner selection, payout
Track participation week over week — adoption rate, drop-off point, view thresholds reached
Monitor re-engagement: are June participants coming back in July? Why not?
Coordinate with product on in-app bounty features, notifications, and gamification surfaces
Experiment and improve
Design A/B tests on prize structures, entry mechanics, and reward timing
Test what works: does a higher-probability small prize outperform a low-probability large prize for our user base?
Bring back learnings that inform both product and marketing direction
What we're looking for
2–3 years in growth, loyalty programs, rewards design, or program management
Comfortable with numbers: probability, expected value, unit economics, cohort analysis — you don't need to be a data scientist but you need to be able to build and defend a model
Experience owning or managing an incentive program end-to-end — loyalty, referral, gamification, or creator monetization
Strong executional ownership — you run the program, you don't just advise on it
Professional English, written and spoken
Nice to have
Background in gaming, creator economy, or consumer subscription businesses
Familiarity with how streaming creators think about income and motivation
Experience with game economy design or virtual reward systems
Experience with Stripe, payment rails, or payout infrastructure