Himalayas Remote / WFH Teknologi & IT Full Time

Technical Artist

Hitapps

Remote Worldwide Gaji dirahasiakan Diposting 6 hari lalu
Lokasi Remote Worldwide
Gaji Gaji dirahasiakan
Tipe Kerja Full Time · Remote
Negara Amerika Serikat

Deskripsi Pekerjaan

Informasi lengkap tentang posisi dan persyaratan

Ringkasan Yukerja

Lowongan Technical Artist di Hitapps kami kurasi dari Himalayas (kategori Teknologi & IT). Posisi ini ditandai sebagai remote — pastikan timezone dan syarat lokasi kandidat di deskripsi resmi. Yukerja.com bukan pemberi kerja — lamaran diproses di situs sumber resmi.

?Hitapps is a GameDev company specializing in Puzzle Games. We have several successful products in both categories with a combined total of over 150M+ downloads, and we are regularly featured in the top charts in the Games section.
Our culture is built on transparency, we are results-oriented and respect the improvement.

Currently, we are seeking a skilled Technical Artist.

Your Role:
  • Import, configure, and optimize 2D assets (sprites, atlases, sprite sheets) with mobile-ready import presets;
  • Set up texture compression per platform, balancing quality / build size / RAM;
  • Manage Asset Bundles, Addressables, and the resource build process;
  • Write shaders and work with the Built-in Render Pipeline, exposing parameters for artists;
  • Shader animations and procedural effects: dissolve, distortion, SDF, material tweening;
  • Build VFX components for artists: particles, glows/emission, decals, trails, plus tools and presets;
  • Profile performance and implement optimizations: draw calls, batching, overdraw, texture weight, particles;
  • Build and improve the technical pipeline: tools, scripts, and plugins (C#, UI Toolkit) for artists and animators;
  • Work closely with artists, game designers, animators, and programmers — translating creative requirements into technical solutions and vice versa;
  • Write and maintain technical documentation for pipelines and tools;
  • Debug and resolve technical issues at the intersection of art and code.
What makes you a perfect fit?
  • Minimum 3 years of experience in mobile gaming projects;
  • Understanding of Data Oriented Design Principles as a plus;
  • Experience optimizing games for mobile platforms;
  • Understanding of client-server interaction;
  • Proficient in C# and ShaderLab/HLSL;
  • Expert-level understanding of the full art pipeline: modeling, texturing, rigging, animation, lighting, and VFX;
  • Experience designing and maintaining shader/material systems at scale for a full project;
  • Attention to detail and systems-level thinking;
  • Deep understanding of Unity and the impact of Garbage Collection, Reflection, LINQ, etc. on performance.
What we offer:
? Competitive compensation;
? 100% recovering for vacations, sick leaves;
? 12 additional paid day offs per year;
? Budget for personal education, language courses & sports activities;
? Conference attendance: you can join top industry events;
? Zero bureaucracy and a supportive, transparent culture.

Let’s create hits together!

Originally posted on Himalayas

Disclaimer: Yukerja.com adalah agregator lowongan kerja, bukan pemberi kerja. Lowongan ini diagregasi dari Himalayas. Proses lamaran dilakukan di situs resmi perusahaan atau portal sumber. Kami tidak bertanggung jawab atas keakuratan informasi lowongan.

Tips Melamar Technical Artist

  1. Baca deskripsi lengkap dan pastikan skill Anda match sebelum melamar ke Hitapps.
  2. Sesuaikan CV dan cover letter dengan kata kunci dari job description — terutama untuk kategori Teknologi & IT.
  3. Klik Lamar Sekarang untuk diarahkan ke Himalayas. Proses rekrutmen sepenuhnya di situs sumber.
  4. Siapkan portfolio atau LinkedIn yang update jika diminta di tahap screening.
  5. Waspadai permintaan transfer uang — lowongan resmi tidak memungut biaya.

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