Deskripsi Pekerjaan
Informasi lengkap tentang posisi dan persyaratan
Ringkasan Yukerja
Lowongan Technical Artist di Hitapps kami kurasi dari Himalayas (kategori Teknologi & IT). Posisi ini ditandai sebagai remote — pastikan timezone dan syarat lokasi kandidat di deskripsi resmi. Yukerja.com bukan pemberi kerja — lamaran diproses di situs sumber resmi.
Our culture is built on transparency, we are results-oriented and respect the improvement.
Currently, we are seeking a skilled Technical Artist.
Your Role:
- Import, configure, and optimize 2D assets (sprites, atlases, sprite sheets) with mobile-ready import presets;
- Set up texture compression per platform, balancing quality / build size / RAM;
- Manage Asset Bundles, Addressables, and the resource build process;
- Write shaders and work with the Built-in Render Pipeline, exposing parameters for artists;
- Shader animations and procedural effects: dissolve, distortion, SDF, material tweening;
- Build VFX components for artists: particles, glows/emission, decals, trails, plus tools and presets;
- Profile performance and implement optimizations: draw calls, batching, overdraw, texture weight, particles;
- Build and improve the technical pipeline: tools, scripts, and plugins (C#, UI Toolkit) for artists and animators;
- Work closely with artists, game designers, animators, and programmers — translating creative requirements into technical solutions and vice versa;
- Write and maintain technical documentation for pipelines and tools;
- Debug and resolve technical issues at the intersection of art and code.
- Minimum 3 years of experience in mobile gaming projects;
- Understanding of Data Oriented Design Principles as a plus;
- Experience optimizing games for mobile platforms;
- Understanding of client-server interaction;
- Proficient in C# and ShaderLab/HLSL;
- Expert-level understanding of the full art pipeline: modeling, texturing, rigging, animation, lighting, and VFX;
- Experience designing and maintaining shader/material systems at scale for a full project;
- Attention to detail and systems-level thinking;
- Deep understanding of Unity and the impact of Garbage Collection, Reflection, LINQ, etc. on performance.
? Competitive compensation;
? 100% recovering for vacations, sick leaves;
? 12 additional paid day offs per year;
? Budget for personal education, language courses & sports activities;
? Conference attendance: you can join top industry events;
? Zero bureaucracy and a supportive, transparent culture.
Let’s create hits together!
Originally posted on Himalayas